Literally cleaning up the uru beast

united states, beast, chess, they, byron, omega, memoriam, galleries, Forest Heart exists in material form as a gigantic hollow tree. Forest Heart is dying and needs a successor. But man's blasting and cutting and general forest-shaking devastation has killed the little seedling meant to become the new Forest Heart, and only Adam—as predicted in the prophecy (did I mention there was an Adam uru prophecy in Eco 1? No? There was.)—can find a new seedling. Gameplay is almost identical to that in The Search for Cetus, but this time you have the Ecorder, a handheld device you can use to click on the flora and fauna, recording it for uru future playback. Clicking on stuff gives you even more points and lets you learn forest facts. There was at least one puzzle where I had to play back information stored in the Ecorder to find the solution. There was no CD version for this game and thus no voice dialogue, but I didn't miss it a bit.
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Literally cleaning up the messes. As in the first Ecoquest game, you gain points by picking up all of the garbage that litters your way. You learn all of the ways modern civilization's castaways hurt the fragile environment. You meet creatures large and small. This time Adam's sidekick is a little golden bat named Paquita, but she beast doesn't enter the picture until halfway through the game. First Adam must navigate his way through the forest canopy to a troubled village where everyone seems to beast have a problem. It's the same formula as in the first game: Solve the native inhabitants' problems and gain their trust. Along the way Adam learns of the approaching demise of Forest Heart, the maternal uber-spirit of the local tribe.
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