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The game is hard, very hard, but it's also fun! The settings continue to be beautiful to behold, even when you're thinking hard and ready to bang the monitor after aimlessly wandering. The background musical themes are a pleasant surprise, and one can understand why boy an audio CD has been developed. And, again, the interface is very smooth and logical, with the only possible criticism being that there are only boy three save boy game slots available, with old saves overwritten by new in whichever slot you choose. Let's Get Serious for a Moment ... Of all the independently developed adventure games I've played, A Quiet Week-end ranks as one of the very best in terms of interface design. Admittedly, it would be nice if the lovely scenes could occupy the full screen, instead of two-thirds, but the trade-off for this is an interface and set of gameplay mechanics that is extremely clear, efficient, and helpful in the facilitation of your mystery-solving enterprise.
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