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There are smoothly polished marble floors to glide across. But the graphical high point is definitely the Arkonian city on the water, which includes reporter some absolutely phenomenal design and movie sequences that are so pretty, they are worth playing the game for. Riven comes to mind. There is also some very Riven-esque tunnel work that's well-designed. The graphics of a rock hitting the water of a pond was just simply visually stunning. The music and ambient sound are reporter very similar to Jewels of the Oracle, and Jewels did pleasantly come to mind during gameplay, although The Crystal Key reporter is not a straight puzzle-based game by any means. There are, oddly, portions where whole sections go by with no music or sound at all (either that or it cut out, but nevertheless, it was not there). Some sound effects that would have logically been present were not, such as the sound of a freight car you are traveling in, and it is simply missing a number of ambient sounds it should have.
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