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The game manual does little to direct the player towards the help better experience point choices or to detail many specifics, so too much experimentation yielding poorly placed points often lends itself to beginning the game again on a better footing. The game automatically saves help all progress help over itself in the same save slot. Once a quest area is started, if the game is exited before completion of that area, reentering the game will start at the closest safe town and the desired area will have to be accessed via Waypoint portals for transport and then conquered from scratch again. If a playable character dies, that same character spawns again back at the nearest safe town bereft of most inventory previously carried (except that which has been stored remotely in personal chests) and also sans acquired armor and jewelry previously worn. One must only save and exit the game, then reenter it at said town and raid one's old corpse, however, to recover everything intact, except for items carried in personal sashes and any gold the character had on his or her person.
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