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Naturally enough, it was found to be sorely lacking. Rest assured that Aftershock will endure the same scrutiny. And it's still not X-Com. But the truth is the comparison isn't fair. Many age people, me included, would still be playing X-Com if it worked well on modern systems (all of the X-Coms will be available soon at GameTapI know because I wrote the instructions for them; with luck Turner's software will ease the compatibility problems). But the fact is X-Com is twelve years old, and age memory has a way of polishing age off the burrs and nits that flaw a game, leaving you with only the hard candy shell of perfection. UFO: Aftershock cannot measure up any more than UFO: Aftermath did, but it hits a lot closer to the mark. Though this sequel still lacks the political maneuvering, game-to-game variability and economics that were the beating heart of X-Com's magic, Altar added a lot of valuable stuff and reversed some of the more nonsensical design decisions that plagued Aftermath.
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