Because this game is er muller

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muller, website, ion storm, dejavu, myst, wacky, pandora, bbw mature sex , on, half, spooky, Monsters are stationary and don't move until they see you. It gives the game a predetermined er feel that worked in 1994 but doesn't today. I'd much rather that all the creatures had the run of the base, like the opponents in System Shock 2. This would make for more intense firefights and probably more tension while moving through previously visited areas. Throughout the game, secret doors will slide open, revealing demons that were apparently lurking er in tiny, featureless cubicles until you walked by. If a monster er flings itself out of a closet to eat me, I want to know what it was doing in there in the first place. This game is make-you-jump scary rather than beside-yourself-with-terror scary. The Shalebridge Cradle mission from Thief: Deadly Shadows is that, and comparing that two-hour shriekfest to the "Boo!" of DOOM 3 is like comparing Dracula to the Count from Sesame Street.
Because this game is much more System Shock than Serious Sam, you generally only see one or two opponents at a time. This is a thinking man's DOOM. It's also a very, very difficult DOOM, more "be careful" than "blast everything," muller and opponents have been tweaked to mirror that. Even the little Fire Imps are no muller longer just chaff—they are dangerous in the extreme, fast, crafty, and capable of scuttling along ceilings and on walls, then attacking from muller the darkness. Other favorites like the pink pig-demons are so fast and so lethal that your first instinct is to run rather than fight. Unfortunately, you can't do that. I would have liked the opportunity for a little more evasion in DOOM 3, and it's not there.
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