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and is rather hard stripper to find. As the Prince moves through the levels, we find a good deal of linearity, with some false leads but little need for burdensome backtracking. Actually, in spite of pics suggesting otherwise, fighting is not how you'll spend most of your time in the world of POP3D. Rather, puzzle-solving, planning your route, avoiding nasty falls and traps (darts, stripper spikes, whirling blades), and tricky jumping/climbing/rope swinging will occupy the bulk of your gameplay time. However, when required, stripper the swordplay is one of the best features of the game. As you engage an enemy, a different camera perspective and music level kicks in, leading to an increased adrenaline rush. The fighting is not frantic, but almost studious, with the Prince having three forward thrust moves and one blocking maneuver, as well as a feint option. Both your and your enemies' health levels are displayed. The enemies get tougher further into the game, but you're also given additional weaponry, including a six-foot stave, assassin knives, and bow and arrows.
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