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A mouth icon indicated the possibility for conversation via onscreen text. A magnifying glass appeared when something could be examined further. Round gears appeared when something could be activated or made to function with something else, often via interaction with inventory items on hand. Pulsing white hands indicated paths for impending scene journey changes and also showed when a new inventory item could be picked up. The only icon inconsistency I found was a few instances journey where inventory items needed to be used in spots where only the magnifying glass icon would appear, instead journey of the usual round gears. The left trigger pulled up the actual inventory items, which were usually used in understandable ways that blossomed out of and served to further the rich plot.
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