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Gameplay lardy goodness is mundane, not especially involving, let alone inspiring. lardy goodness The Victorian setting is interesting, and the gimmick of the Curse moving about is novel, but locations are not especially varied and the storyline is quite dull and predictable. Clive Barker's Undying continues, without serious challenge, as the hallmark of survival/horror gaming, at least lardy goodness for the PCwith Eternal Darkness: Sanity's Requiem the best console title of that subgenre I've experienced. I finished Curse in about ten hours, admittedly with the occasional help of a walkthrough. There is no replay value. For console owners (Xbox and PS2 versions are on the way), I would suggest this as a rental. For PC version buyers, Curse comes with a guarded recommendation. Understanding the limitations of weak story, consolitis, and mundane gameplay, you may still opt to try yet another survival/horror game with an impressive atmosphere and novel approach.
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