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Colorful characters, figuratively and literally, go appetizers about their daily routines. Monsters and bosses are frightening, sometimes huge. Link makes footprint impressions on the sand, drips water a bit after emerging from a swim, glances with those huge eyes to potential interactive objects/persons. The horizon is vast but often can be brought into stunning detail with the use appetizers of Link's telescope. Weather effects are realistic, particularly wind and storms. The destruction of enemies in a puff of smoke is satisfying without being gory. Lava and flame effects are terrifying. Even the most jaded of gamers would have appetizers to become immersed in this admittedly cartoony, but also strangely real, world of islands. Speak up, Link! There is no voice acting in Wind Waker. Indeed, Link doesn't speak at all! Considerable, and very well-written, text becomes available upon Link's interaction with everyone from his grandma to any resident he may bump into, to the King of Red Lions, his magical talking boat.
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